Author Topic: rFactor2 StockCars SCSR Carset  (Read 1518 times)

19 Doug Atkinson

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Introduction

While IMRS, HORL, and SimHQ Motorsports are committed to the SCSR Carset, as SCSR grows, other leagues may or may not decide to use the carset. It is a management decision at the league level.

The SCSR Carset contains all the drivers who have licensed car numbers, are Race Ready, and have submitted custom car files. As more drivers provide licensed custom car skin files, they will be added to the SCSR Carset.

Subscribe / Install

To add the SCSR Carset, you simply need to subscribe to the rFactor2 Steam WorkShop file. The next time you start Steam and rFactor2, it will add the SCSR Carset to your files inventory. It behaves just like subscribing via WorkShop to a track.

Accessing Cars

Once WorkShop installs your SCSR Carset file, you can access the cars from your rFactor2 menu exactly like you are currently doing. Scroll down to "SCSR" and click it. The sub-name "StockCar" will appear and everyone who has a car(s) in the set will be listed in order by car number. Clicking on each link to a car shows which paint scheme is currently selected. After selecting your car, join the server and you're ready to go!



Custom Car Skins

Each driver can have up to 3 car paint schemes per registered car number. If you want to add or replace a custom car scheme, add your file information to this thread. The second post in this thread explains the information you need to provide.

File(s) Submission

NOTE: By posting your files in this thread you are agreeing to them being added to the SCSR Carset, and the rFactor2 rfcmp file containing them being distributed in Steam Workshop available for open subscription. If at any time you would like to have your cars removed, please send a PM to one of the SCSR admins. We will offer to paint a generic car for you in a solid color with your approved car number attached. Thank you for your cooperation with the SCSR Carset!

Car files must be uploaded BEFORE the monthly deadline below.
If the deadline is missed, cars will be added to the next update.

Sunday, April 23rd, 11pm Eastern Time USA (EST)

You can upload your files here.

Maintenance - Uninstall Old rfmod Files

It is strongly advised for all drivers to uninstall then delete their old rfmod files.

As we are learning, they can cause a myriad of problems on just with the carset updates but also with accessing a server, referencing older track builds, and other problems.

Studio 397 knows of the problem and will probably address it when they can. In the interim, it is something drivers should maintain on their computers.

The step-by-step "how to" is here.
« Last Edit: Today at 01:17:23 AM by 19 Doug Atkinson »
System Specifications: Intel i7-4790K / 16GB 1066 RAM / NVIDIA 980 GFX / Samsung SSDs / Internet 50MB down, 5MB up

19 Doug Atkinson

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A heads up on the next carset release. The driver suits have been pulled from the installation to save some space (120MB). Also, in the future we will probably pull drivers car skins who are inactive for months at a time. Then when they return their cars can be added again. No worries, we will check first on driver status before removing any car skins and everything is safely backed-up.
System Specifications: Intel i7-4790K / 16GB 1066 RAM / NVIDIA 980 GFX / Samsung SSDs / Internet 50MB down, 5MB up

5 Joel Brown

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Thank you.  Anything to make this smaller is great.  Some of us only have DSL.
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47 Alex Coutie

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With the way steam and rf2 work, only the first time download should be big. After that, you only download the new stuff. It's actually pretty neat. So for someone with DSL, you could download it on an off night(the first time), then all the other updates should be a lot quicker.

19 Doug Atkinson

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SCSR Carset v1.9 (119) has just been released.

I am updating the Monday Night server now.
Other servers will follow soon as the hosts can get them configured.

System Specifications: Intel i7-4790K / 16GB 1066 RAM / NVIDIA 980 GFX / Samsung SSDs / Internet 50MB down, 5MB up